With the launch of the World Trade Organization (W.T.O.) in 1995, its Agreement on Trade-Related Aspects of Intellectual Property Rights (T.R.I.P.S.) emerged as a symbol of coercion in international economic relations. In the decade that followed, intellectual property became one of the most contentious topics of global policy debate. The Implementation Game is the first full-length study of the politics surrounding what developing countries did to implement T.R.I.P.S. and why. Based on a review of the evidence from 1995 to 2007, this book emphasizes that developing countries exhibited considerable variation in their approach to T.R.I.P.S. implementation. In particular, developing countries took varying degrees of advantage of the legal safeguards and options-commonly known as T.R.I.P.S. 'flexibilities'-that the Agreement provides. To explain this variation, The Implementation Game argues that T.R.I.P.S. implementation must be understood as a complex political game played out among developing country governments and a range of stakeholders-developed countries, non-governmental organizations (N.G.O.s), intergovernmental organizations (I.G.O.s), and industry groups. The contested nature of the T.R.I.P.S. bargain spurred competing efforts to revise the terms of T.R.I.P.S. and to influence global I.P. regulation more broadly. The intensity of the implementation game was amplified by an awareness among the various stakeholders that the I.P. reforms developing countries pursued would influence these ongoing international negotiations. The book attributes the variation in T.R.I.P.S. implementation to the interplay between these global I.P. debates, international power pressures, and political dynamics within developing countries, and includes historical analysis, compilations of evidence, and analysis supported by examples from across the developing world. The Implementation Game will be of interest both to scholars of inte
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